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1 :<丶`∀´>さん:2005/04/08(金) 13:17:56 ID:NQwqP0FR




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2 :<丶`∀´>さん:2005/04/08(金) 13:19:50 ID:rC6Qpsqu
2ダ

3 :<丶`∀´>さん:2005/04/08(金) 13:20:30 ID:NQwqP0FR


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4 :<丶`∀´>さん:2005/04/08(金) 13:26:08 ID:wMgzIiNm
>>3
ウェー、ハッハッハッハ

5 :<丶`∀´>さん:2005/04/10(日) 11:07:26 ID:uD7qGCkd ?
>>3
ばぁか

6 :<丶`∀´>さん:2005/04/10(日) 23:35:31 ID:gsMtSW6l
During the 1990s, nearly every big media company was seduced into buying
or building an Internet portal. On paper, it sounded great: Distribute
your movies and music over the Internet to a global audience, make big
money. Many companies made pilgrimages to Yahoo Inc. and the like, where
the dot-coms made thrilling white board and PowerPoint pitches.

Sony Corp.'s Yair Landau heard his share of proposals on trips to Silicon
Valley, but he was skeptical about whether it would work at his company.

"I think integration within a large, multicultural company is very
difficult," he recently recalled in an interview. "We were not going to be
able to acquire an Excite [at Home] or a Yahoo and integrate them into our
culture -- a relatively mature, slow-paced company." Sony passed on the
buying bacchanal and never struck a deal with an Internet company.

Instead, it slowly developed an in-house Internet business on the back of
something it knew well: its burgeoning games division, one of the most
profitable units at Sony.

The company created a subscription-based online gaming business that is
projected to break even this year -- a success story, by Internet
standards. More than 432,000 subscribers pay $12.95 per month to sit at
their computers and play Sony's EverQuest, a medieval role-playing
fantasy, against other gamers online.

The modest EverQuest launch set the stage for what would become Sony's
larger, long-range online strategy post-bubble -- delivering its vast
library of music, movies and television shows to home viewers over the
Internet.

If it works, Sony may end up accomplishing the sort of "synergy" that its
rivals promised but have yet to deliver, leaving the come-lately Japanese
company as a leader in using the Internet to marry content and consumer
electronics.

Or the idea may not move past a small group of techies, with the great
mass of consumers never feeling the need to buy movies, music or TV shows
over the Internet, remaining happy to have their entertainment delivered
via cable, satellite, VCR and DVD.

"Will [people] start consuming media outside of broadcast and cable
avenues? I don't know," said andau, now president of the Sony Pictures
Digital Entertainment division. "I'm certainly hopeful that more and more
will be consumed through the Internet, so Sony's advantages as a
manufacturer of content and hardware will be realized."

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